What did this game do well? (Answer in a few sentences)
The map design was really well done. It didn't feel like random tiles were placed but instead had structure and walls. The graphic design and theme was also very nice.
The map is big and allows the player to play for a long time. The sprites looks good.
It is pretty hardcore game as the player maneuver in a very unique way. Zombie AI is pretty good enough to keep follow the player anywhere he/she goes.
The PCG for the map seems pretty solid - it does a good job of making sure that the game is not the same on each play through. The sliding makes the game adequately difficult, but is also a bit frustrating (more on this in the improvements section).
The sense of momentum to the player is interesting. It's neat that the zombies only chase you when they have a line of sight. It is fun to hide in hallways and procedural crevices.
The game is interesting and has difficulty and did well in generating different maps for each game.
I like the game overall, very action oriented
What could be done better? (Answer in a few sentences)
The game seems a bit boring, since you can just go straight to the exit. There's incentive to explore any other part of the map rather than to collect health and there's only one level. The controls were also a bit hard to use.
I notice sometimes the healing items are right above the ladder or the randomly generated items are placed on the place they should not be.
The zombies deserve to eat my brains sometimes too, I think. It would be great to have WASD controls. Certain zombies are trapped inside walls.
The player character is so tiny to see. Sometimes I couldn't find where my character was and got killed at the beginning. The game could shrink the camera view and attach the camera to player so that it makes the view in screen bigger.
Maybe highlight the player before the game starts. It takes me some time to find the player at the beginning of the game. The direction of the shooting is hard to control.
It's a bit strange to me that the character slides a bit. Controlling the character is a bit frustrating. Because the mouse is used, placing my hands on both the arrow keys and the mouse feels a bit awkward and cramped; maybe use wasd. Maybe also freeze the game when you win. Sometimes I or zombies spawn in a wall. The player could be made more visible - its hard to find yourself in such a large map where everything is dark colored.
-The controls are a bit difficult to handle (i.e response time on keyboard is a bit too slow)
Comments
What did this game do well? (Answer in a few sentences)
What could be done better? (Answer in a few sentences)