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A jam submission

Smiling dungeonView game page

Submitted by gl1858 — 1 day, 12 hours before the deadline
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Smiling dungeon's itch.io page

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What did this game do well? (Answer in a few sentences)

  • I like the game feel/ When the player gets attacked. the whole screen shakes.
  • Game sound is well done, the small sprite animation, level generation, and the ai for the enemy. Is very intuitive to play.
  • I really liked the procedural generation made each game feel fresh. I liked the concept of the enemies, it added a good challenge. I liked the death animation. 
  • The goal is clear and the game is intense. 
  • 1) When I died, I didn't feel sad but laughed out loud. WHAT A FUNNY ANIMATION HAHAHAHA! 2) Very appropriate increase in difficulty. In level 1, there is no enemy, giving player a change to get familiar with control. It's like a tutorial level, really good design.

What could be done better? (Answer in a few sentences)

  • Sometimes for some reason the enemies disappear after I reset but this should be fixed easily I guess.
  • 1) Only one problem I find now: sometimes the enemy and crystals may be in the same place. When I try to eat that crystal, I would lose HP. 
  • The player controllers could be a bit tighter or have more acceleration to it. Different enemy types or a way to defeat enemies could be a good add. Sometimes enemies are in a spot where it is impossible to not get hit. 
  • The enemy can be a bit bigger
  • Could have maybe turned the currency that you pick up to powerup your character or different enemy mechanic, but otherwise good game.