What did this game do well? (Answer in a few sentences)
I like the game feel/ When the player gets attacked. the whole screen shakes.
Game sound is well done, the small sprite animation, level generation, and the ai for the enemy. Is very intuitive to play.
I really liked the procedural generation made each game feel fresh. I liked the concept of the enemies, it added a good challenge. I liked the death animation.
The goal is clear and the game is intense.
1) When I died, I didn't feel sad but laughed out loud. WHAT A FUNNY ANIMATION HAHAHAHA! 2) Very appropriate increase in difficulty. In level 1, there is no enemy, giving player a change to get familiar with control. It's like a tutorial level, really good design.
What could be done better? (Answer in a few sentences)
Sometimes for some reason the enemies disappear after I reset but this should be fixed easily I guess.
1) Only one problem I find now: sometimes the enemy and crystals may be in the same place. When I try to eat that crystal, I would lose HP.
The player controllers could be a bit tighter or have more acceleration to it. Different enemy types or a way to defeat enemies could be a good add. Sometimes enemies are in a spot where it is impossible to not get hit.
The enemy can be a bit bigger
Could have maybe turned the currency that you pick up to powerup your character or different enemy mechanic, but otherwise good game.
Comments
What did this game do well? (Answer in a few sentences)
What could be done better? (Answer in a few sentences)