What did this game do well? (Answer in a few sentences)
- I like the game feel/ When the player gets attacked. the whole screen shakes.
- Game sound is well done, the small sprite animation, level generation, and the ai for the enemy. Is very intuitive to play.
- I really liked the procedural generation made each game feel fresh. I liked the concept of the enemies, it added a good challenge. I liked the death animation.
- The goal is clear and the game is intense.
- 1) When I died, I didn't feel sad but laughed out loud. WHAT A FUNNY ANIMATION HAHAHAHA! 2) Very appropriate increase in difficulty. In level 1, there is no enemy, giving player a change to get familiar with control. It's like a tutorial level, really good design.
What could be done better? (Answer in a few sentences)
- Sometimes for some reason the enemies disappear after I reset but this should be fixed easily I guess.
- 1) Only one problem I find now: sometimes the enemy and crystals may be in the same place. When I try to eat that crystal, I would lose HP.
- The player controllers could be a bit tighter or have more acceleration to it. Different enemy types or a way to defeat enemies could be a good add. Sometimes enemies are in a spot where it is impossible to not get hit.
- The enemy can be a bit bigger
- Could have maybe turned the currency that you pick up to powerup your character or different enemy mechanic, but otherwise good game.
Leave a comment
Log in with itch.io to leave a comment.