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A jam submission

EscapeZombiesView game page

Submitted by Yuan Li — 1 day, 12 hours before the deadline
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EscapeZombies's itch.io page

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What did this game do well? (Answer in a few sentences)

  • I really liked your use a procedural generation and the use of a seed. I really liked the look of your game as well. The mechanics of the game lend nicely to the randomness of each playthrough. 
  • Good PCG design. Used random map generation and enemy spawn increased the randomness of the game. Game feel is also good, used animation and sound effect.
  • The sense of momentum to the player is interesting. It's neat that the zombies only chase you when they have a line of sight. It is fun to hide in hallways and procedural crevices.
  • Its really cool that I can generate specific maps using different seeds. The graphics are pretty cool and alongside the animations make the game feel polished. Theres a good sense of progression and continuity because you list the days and your stats carry over. Overall the game feels good and is pretty fun.
  • The animation is great. Every tick you can see the character and zombie shoulder shrug and gives you the sensation of urgency. The randomization of maps convey the idea of PCG very well 
  • This game really nailed the aesthetic and music for a zombie apocalypse. The game play is nice and simple. It really felt strategic even though the layout was random. 

What could be done better? (Answer in a few sentences)

  • Different types of zombies would make it more interesting. Adding more weapons could add interesting mechanics opportunities. A crafting system would add lots of depth to the game. 
  • Needing to enter a seed manually is kind of weird. Maybe a refresh level button would be more appropriate. Using non-default sprites would also be good. 
  • There is no way to defeat the zombie. Maybe add some weapons and allow player to kill the zombie will be more fun.
  • The zombies deserve to eat my brains sometimes too, I think. It would be great to have WASD controls. Certain zombies are trapped inside walls.
  • The world could be a little larger with more interactive features besides movement - maybe create terrain that you could chop down?
  • If the game provide variety of walls and expanding bigger size map as the game progress this could make the game play more challenging