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A jam submission

Stellar ShowdownView project page

Design your spacecraft and battle against your opponent in a 1v1 stellar showdown!
Submitted by ParadoxBayGames — 10 days, 10 hours before the deadline
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Stellar Showdown's itch.io page

Results

CriteriaRankScore*Raw Score
Playability - Mechanics#84.0004.000
Theme#323.7503.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I just finished my first game, and I was very impressed. It's the first space combat game I'm playing at all.

A lot of the mechanics work great for immersion. Especially the ship building and the facing mechanic contributed to feeling being in the actual ship!

  • The ship building example in the rules was very nice and helped a lot in understanding that aspect
  • In the movement phase, who picks course and therefore starts the countdown? The one who fast reveals their die?
  • How does "simultaneously execute every phase" work in practise? If I destroy the gun of my enemy with my gun, may they still fire this turn? Do both shoot and then losses are applied afterwards?
  • If i have a -3 range modifier, my guns only hit when I'm in the same hex, right? And my 9-value gun doesn't hit at all, right?
  • Are edge hexes all hexes which are not fully on the map?

I played my first game solo. One ship took the bad decision to not equip any EW components, so it was at -3 range throughout the whole game. On the plus side, it had the overhand on point defense and could repel all missile strikes launched against it. One ship had its guns in the rear and the other in the front, which made for interesting maneuvering. In the end, I called the game after ~10 turn. But I'll definitely try again after I have answers to my questions.

Thanks for the game already!

Submitted

Played a few more rounds solo and like it really much. I've noticed EW matters a lot! If you get a constant -3 range on the enemy, that's brutal.

Developer

Thanks for playing and for the review. I completely forgot to check my account here and missed your comment. 

As for your questions, yes, the one who first reveals their die starts the countdown.
During the gun combat phase, guns fire in order of Gun Value. For example, in a battle between a ship with gun 9 and gun 4 against a ship with gun value 7, the first ship fires the gun 9, then the ship with gun 7 fires, and finally the first ship fires again with his gun 4. So a gun can be destroyed before it fires, while missile combat is simultaneous. 
In the EW phase rules, you will see that range can never be lower than 1, so you can always fire on adjacent ships.
Yes, edge hexes are all hexes that are not fully on the map.

Developer

Available on TTS!

https://steamcommunity.com/sharedfiles/filedetails/?id=2955228694