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A jam submission

RitualView game page

All you ever wanted was power—But not like this.
Submitted by NicholasPerell, Alex Choate, PairOfDox — 3 days, 17 hours before the deadline
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Ritual's itch.io page

What did you update?
The version uploaded for the game jam was riddled with bugs—one that made making it through the second tier impossible. Now you can actually make it through all three tiers, unlock all the demon abilities, and perform the ritual that'll exorcise you of the demon. We also stopped the controls from sliding (tip: use GetAxisRaw not GetAxis), made the spikes less punishing, and added a flashing effect to indicate when enemies are damaged.

The lead artist and I wanted to polish the game to (at the very least) be how we had planned for the game to turn out during the game jam.

What you would like feedback on (Optional)
I wrote a sort of postmortem here: https://nicholasperell.itch.io/ritual/devlog/162340/ritual-post-game-jam

If you want a full understanding of the kind of stuff I'm thinking about in regards to continuing Ritual, it's in that post (there's also a video/audio version if you don't want to read).

To quote the end:
"I would like to see this game grow, but I think it would mean sitting down, putting down a lot in design docs (and I’m not a designer), planning, play testing, and having some kind of production management. I’d need a team, or at least some direction for where Ritual should go.

For that reason, I would love to hear people’s thoughts. Thoughts on the current build, thoughts on the possibilities we listed. If you think we should turn this into a full fledged game, say so. If you have any idea about how to move forward on this, say so. I’m all ears."

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