I think the Mac version must be messed up in some way cause it does not look at all like the gifs you have here. its so pixelized its near impossible to tell what is what. and I have no idea what to do. if you need contact me on Discord so I can give you more info on the problem
Play game
Insomniacs: Get Some Sleep's itch.io pageWhat did you update?
The whole island and environment, 5 new areas, added objectives and voice acting.
What you would like feedback on (Optional)
Do people know what to do in the game? Is it engaging?
Name of updated upload (if downloadable)
I'll version the uploads will be v2.0
Comments
Ehi, i played it 3 times and here some positive and negatives thoughts. I Usuallly don't play horror games tho, so please take these opinions with a grain of salt. Also, the latest build seems the 1.5, so i played that one.
Positives:
The rendering effect and the color palette is very well made, Colourful and interesting.
The environment seems interesting and cool, leaving an "what happened here" effect
"Negatives":
- The commands description and title most of the time are barely visible, because the color watching below are usually really light.
- You kinda wander with no purpose looking for something to do with no goal, and that is a bit boring if you don't know where to go. In my xp, i went first on the campfire with the bus, tried to increase the campfire with some wood found nearby and i died there not getting what to do. Second time i started wandering and died after i saw the church and the 3rd time i understood that i could eat fruits to increase the wake state, but still wandering around without a clue... Do you plan on making sub objectives (or environment clues in the level) or is that the expected experience?
- Some interactions, like the well and the container are a bit confusing. With the well, nothing happens when i interacted with it, so i tried to find around a bucket. i found one nearby but couldn't interact with it. The container was similar. I tried to interact with the container for all around it, but no feedback. Meanwhile, the door gives a clear "Locked, you need a key" message.
Those element said, the rendering is really good and i see the potential for a walking simulator or , more likely, a survival horror experience, where instead of the flashlight to rechange, you need to stay awake. With some tweaks, some clear feedback and some iterations, this can be very good. Well done this far nonetheless, Cheers. (Hope this can be helpful)
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