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A jam submission

Lunar Lander Remake!View game page

Remake of Classic Lunar Lander
Submitted by TheJayDuck (@thejayduck), nobbele — 7 days, 2 hours before the deadline
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Lunar Lander Remake!'s page


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Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The game is really good! :O I love it! :3 :3



this game completely draws you in! love it!!!


Lunar Lander has just been updated!


obsessed! going to make all my friends  play it!

(1 edit) (+1)

When I first played the game, I didn't know what to do. The how-to I read wasn't helping to me. Perhaps you could add a "tutorial" when someone first launches the game? I know the mechanics aren't hard but it was hard for me to get used to. I managed to get myself used to after couple attempts, though.

Gameplay wise, once I got used to it, it was actually challenging. I mean in a positive way. It was probably the most enjoyable game from this whole gamejam submission. I also like the detail where I could see the current fuel amount, velocity etc. It not only helped me to land properly, but also made me think as if I'm actually landing.

On the graphics wise, I would call it just about adequate. I understand that you are recreating the retro game and hence bringing the feel of the retro look, but perhaps a bit of a graphical touch would've been nicer.

Visibility of the lunar landing module could've been improved. The leg part which contained a width of 1 pixel, was barely noticeable especially the module being relatively small to the other elements.

A feature I wish I had would be manual zooming. Sometimes zooming gets up so close that I don't know where I'm supposed to land. Also because of the fact that zooming transition just happens instant, made me think "woah what happened". I first thought it was a glitch.

Lastly on the graphics side, more effects could've been added. A simple game without that much of a functionality nor good graphics, adding effects is the only way to spice your game up. Screen shake on crash is a good example. Even a simple effect can influence the game in a bigger way.

One little thing which bothered me was that the volume setting wasn't saving. I had to adjust the volume manually again every time I launched the game. It doesn't ruin the game completely, but it certainly would've been a bonus point if you implemented the settings saving feature.

P.S. I raged couple times.

Edit: Striked couple things through as you updated your game.

Developer (3 edits)

Thank you for the in depth review we appreciate it!

The ideas you have mentioned in your review (Setting Saving and Camera Shake) we started doing those and already done with all of them!

Sadly this update won't publish until tomorrow and we do hope that you are looking forward to it!

Edit: Still haven't updated. I was going to but before I knew I have slept all day.

Edit: Update has been released