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Swinging Over It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #22 | 3.133 | 3.273 |
Aesthetics | #27 | 3.482 | 3.636 |
Overall | #51 | 2.959 | 3.091 |
Gameplay | #84 | 2.785 | 2.909 |
Theme | #132 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice mechanic! Here's our game:
Awesome game! The graphics are great and the swinging mechanic is awesome. I think the difficulty is good, the rockets got me a couple times but it wasn't too frustrating to go back to the start. If I had to give critisism I think personally it would be better if you held left click to make the rope and when you release left click the rope would dissapear, but that's just my preference. Great game!
Loved the swinging mechanic and the graphics were amazing! The rockets felt a little unfair, and I would've liked some checkpoints.
Checkpoints are there, but I think only two. I should've added more. Thanks for the feedback :D
good Game. plz can you rarte mine too Rate PRo_SpeedRunneR inWork by Keshuspr for PolyMars x ScoreSpace - itch.io
Good game, great visuals and UI, player seems to shake all the time, upper collider at the end should have a visual
Yeah I couldn't fix the stuttering of the player, but thanks for the feedback!
Nice game🎉Pls try my game too:)
I'll try it, thanks for the feedback!
Graphics are fking amazing. At first i thought it was only under water but then i saw the other areas and it looks really really good.
Gameplay is fun (obv inspired by getting over it) but i find the overheat mechanic breaks the flow of the gameplay (although its the theme so eh)
Thanks for the feedback, yeah I thought as well that the overheating was a bit too unbalanced, but didn't have enough time to fix :)
I agree. I think the "overheat" could've been placed on the grapple instead of the boosters and that could have made for an interesting balance. Something like your tether overheats if it stays connected too long forcing the player to keep moving.