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TeleFrag (K)Night's itch.io pageJudge feedback
Judge feedback is anonymous.
- This was your first game? And I'm assuming your first jam also? Well done!! The concept was a lot of fun. I liked your idea of teleporting through the walls as well. I thought this was a really great foundation to build off of. The art style made sense for the game. One suggestion I would make is adding sound effects and maybe even music. Again, awesome job. It sounds like you learned a lot. I hope you keep making more games and will join us again in a future jam.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1mKlop9I0Mpx085IhAMhqxPduvJZRT7YpOTnUIJuElTw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
you control a little blue demon from a top down perspective. his only option for attack is to teleport inside his enemies, bursting out of their body, destroying them.
Please explain how your game fits the theme:
The player's only weapon is to physically occupy the same space as an enemy, using your whole body as makeshift explosive device. This idea was directly inspired DOOM and QUAKE's telefragging, as both games allow you to kill demons by teleporting inside them (QUAKE's final level even has you telefrag the final boss).
Is there anything you'd like the judges to pay particular attention to?
Known issues include
the restart function not working properly outside of level 1,
the player can teleport inside walls if the teleport is timed with changing the target
the player is unable to teleport while pushing directly against a wall, even if the wall is thin enough to not block the target location.
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