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That Time I got Reincarnated as a Sword's itch.io pageJudge feedback
Judge feedback is anonymous.
- A really clever mechanic! I can see where the inspiration comes from. Fits the theme really well and the sound effects and the art style fit the slightly goofy game! I had a lot of fun flinging the poor skeleton around the place, though, the enemies were sometimes a challenge to kill. A few things to note: After a level starts, the sword locks onto your mouse position, which means, you are swung around the entire map first thing after you spawn. A good way of preventing this and giving the player a little more control would be to wait until they click on the screen before allowing them to control the skelly boy and the sword. An indicator of health for the enemies would allow players to more easily plan attacks, especially for the slimes, as they seem to just push against the sword and not take damage unless you disconnect the sword and connect it again. I can see a lot of potential for this idea! Maybe some powerups int he future, more enemies, more levels. All in all, you guys did a fantastic job! Keep it up!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1XewqSgX7rnqYFyEnQFPMsvUkY3ImFsmA6uryJn3y9VM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The whole game can be played with just your mouse. The idea was that you would be moving your cursor around like you're wielding the sword (as much as you can for a 2d platformer that is). See how wildly you can get the sword to behave and if there are any interesting pieces to our simple movement system. We had a lot of ideas to expand on this concept but couldn't prioritize them.
Please explain how your game fits the theme:
Really imagine that you are the sword and that as much as you don't care about the wellbeing of the skeleton you still need it to get out alive.
We took the idea of what if the sword was wielding the person and figured a skeleton ragdoll clinging to the hilt was a fun approach to this idea.
Is there anything you'd like the judges to pay particular attention to?
Please let us know how unique this idea feels to you. Mainly the combat being a mouse-based physics control, the level design was just a simple way for us to apply it.
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Comments
cool game!! it's very fun to swing your mouse and ragdoll around trying to hit things
Thank you, we're glad you had fun!
Awesome concept, loved the art syle and the gameplay was super intuitive. Good work!
Thank you for the kind words :)