I like the sound design! It seemed like no matter what I did, my adventurer would get killed.
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Demonic Sword Rampage's itch.io pageJudge feedback
Judge feedback is anonymous.
- Hey! You have a really interesting demo here. The game and its story clearly fit the theme of the jam. Game controls were smooth and responsive, so no issues with playability. I really enjoyed the art and music. The simple shapes give an interesting "storybook" feel while not distracting the player too much. You did a great job with the music and sound effects too. Really sets the mood. I also love the floppy hero as a weak point. Shows that the weapon is the main character in this story. The biggest places for improvement I can see are game mechanics and level design. The demo does a good job of showing the basic idea, but I would've loved to see some more variety in mechanics. Looks like you do have some good ideas on the GDD, though! Overall, a great demo that plays well and looks great. I'm excited to see where this goes. Good job!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/17P44Rd4I9THrzxJDkX3_0JF0Ct79p8ji2H9xJKiuFFU/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
An unsuspecting adventurer has unleashed you, the demonic sword, upon the world
Please explain how your game fits the theme:
You control a weapon, but your weak point is the adventurer holding you
Is there anything you'd like the judges to pay particular attention to?
Please play with the sound on and enjoy the sound design!
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