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MeteorZ's itch.io pageJudge feedback
Judge feedback is anonymous.
- While I don’t exactly know //why// I’m a piece of meteorite debris trying to kill aliens—maybe they crashed into //me// first, and I’m just seeking revenge?—the core mechanic, which feels like a mix of pinball and golf, is quite entertaining. Adding more obstacles or small puzzles could improve the player investment. Additionally, the number of shots didn’t seem to matter much, so implementing a shot limit could add an extra layer of strategy. I did run into some issues while playing: - Overlapping sound effects, which were a bit annoying but not game-breaking. - A floating ‘0’ in the middle of the screen during the boss stage. - After a few hits, the boss sprite changed from a square to a hexagon - The green beam on the left side of the boss stage sometimes moved a bit toward the middle before resetting. - After defeating the boss, nothing happened. The looping sound effects also felt a bit repetitive due to their high frequency and I have now the groaning of the Zombies stuck in my head. Your GDD is well-structured and includes the necessary details, but adding more images (or even gifs) to illustrate specific mechanics would make it even stronger. Overall, there’s a lot of potential here for a fun and engaging game. I’d love to see more levels and obstacles in the future. Keep up the great work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1VC5OXZ--3kaY3FjTxozF6SPl9cldbkMh9yYouC3yOW8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The player controls a Meteor with flipperball behavior. By navigating through each level, the player must strike down Enemies without dying to be able to pass around or through obstacles to reach the goal.
Please explain how your game fits the theme:
The player is the weapon, a meteor killing.
Is there anything you'd like the judges to pay particular attention to?
If the game is fun and how. Especially the core mechanic.
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