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John Alchemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- GDD was not publicly available on Google Docs/Drive. That's unfortunate, because I rather enjoy the art/sound direction. The game seems to be fun, but is quite complicated right out the gate. You should ease your players into the mechanics.
Did you include your Game Design Document as a Google Drive link?
yes i think
Seriously... did you include your Game Design Document?
i think so does doxcs count?
Is your game set to Public so we can see it?
yes
Tell us about your game!
Use magic to traverse a shadowy mine where you will have to battle against shadow monsters to find the philosophers stone
Extra Notes
ran out of time so alot of bugs ;(
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Comments
I really like the vibe here, but I have no clue how to attack anything..
I could not get the spells to work, I like the art work though and the name of the spells where clever.