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A jam submission

I See YouView game page

I See You is a crafting system based Tower Defence Game
Submitted by Heterodoxx — 37 minutes, 34 seconds before the deadline
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I See You's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4014.0004.000
Theme#6533.0003.000
Cleverness#14712.0002.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Needs a start/Go to start the level instead it just auto starts. Needs some time to get set up, very fun otherwise and a good take on TD!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
We created a crafting-based tower defence game. Including the elements of shadow and alchemy, our protagonist, an alchemist is fighting against a shadowy evil that has cast a shadow plague upon the land.

The plague stealing shadows from all objects, mundane or living, and creating them as enemies in this world.

It is your duty to quell the shadows and reclaim the land.

Extra Notes
Honestly, we learnt so much doing this. None of us had touched Unity, AseSprite or really done any C#.

We set out with a goal of just making a playable game within the 2 weeks. While we were optimistic in our GDD - we fell short on some of what we wanted to implement. Nonetheless, we are proud of what was accomplished and the game - sans a few bugs mentioned in the page - is genuinely playable and quite enjoyable.

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Comments

Developer

Controls:

  1. Point & Click - Menu Interaction
  2. Spacebar - Confirm Tower Placement

Known Bugs / Please Avoid - Please note there are 4 known bugs in this release:

  1. Please avoid pressing the escape button during tower placement as you will lose the resource cost of the tower. 
  2. Please also avoid selecting an additional tower prior to pressing space while placing towers. 
  3. Ice Towers may permanently freeze one enemy indefinitely.
  4. Some elements may be improperly sorted on the visual grid
  5. Level 2 craft fail doesn't trigger at all.
  6.  Level 2 you can infinitely craft a tower over and over with the same reagents.
  7. Level 2 you can go into negative health
    1. if you want to test our level fail page, just get game over on level 1. :)