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I See You's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Needs a start/Go to start the level instead it just auto starts. Needs some time to get set up, very fun otherwise and a good take on TD!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
We created a crafting-based tower defence game. Including the elements of shadow and alchemy, our protagonist, an alchemist is fighting against a shadowy evil that has cast a shadow plague upon the land.
The plague stealing shadows from all objects, mundane or living, and creating them as enemies in this world.
It is your duty to quell the shadows and reclaim the land.
Extra Notes
Honestly, we learnt so much doing this. None of us had touched Unity, AseSprite or really done any C#.
We set out with a goal of just making a playable game within the 2 weeks. While we were optimistic in our GDD - we fell short on some of what we wanted to implement. Nonetheless, we are proud of what was accomplished and the game - sans a few bugs mentioned in the page - is genuinely playable and quite enjoyable.
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Comments
Controls:
Known Bugs / Please Avoid - Please note there are 4 known bugs in this release: