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Alchemical's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very nice! Would like a bit more context on the game screen instead of only on the front screen. It's hard to remember everything, but was still lots of fun! Good combos and little shades.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
This game is a deck-building roguelike, but your deck adds points to your score in order to defeat the enemies.
In Alchemical, you play as a little witch which is starting to learn alchemical stuff, but one day she accidentally created an army of shadow enemies. In order to defeat them you will need to craft items and beat their score.
Extra Notes
At the moment the game is in a prototype state and is missing a lot of key elements that will improve the game feel, but the main mechanics are all implemented (crafting system, rune modifiers, scores, enemy life balance over time...).
I plan to finish it after the game jam is over, so any feedback would be super helpful! (Bugs, balance fixes, suggestions...)
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