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Shady Wizardry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Increased difficulty right off the start made it hard to get the hang of the process. Recipes being visible to players at starting levels would help them memorize the orders. Order seemed to become too cheap right away leading to a very stressful experience on top of trying to defend the shop. A slower pace of ghosts and orders and degrading wages would help the player get into the game before ramping up the difficulty.
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
E ... to interact
Q, E ... to play minigame
WASD ... to move
T ... to toggle the orderlist
1,2,3 ... to switch to different weapons
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To see the recipes of potions open the book on the right side of the counter to see all ingredients necessary.
To pick up items go to the bottom and interact with any of the crates.
Once you have three items and the correct recipe (exact order of items is irrelevant) go to the cauldrone and interact with it.
Once you finished the minigame you go to the highlighted customer and give him his potion.
To replenish your supplies go to the shop at the top of the screen (a white leaflet) and interact with it.
Keep in mind to fend off the attacking ghost since they will try to slow you down or steal your items.
Redghost -- susceptible to holy water
Greenghost -- burns in salt
Hatghost -- evaporates in lightning
Extra Notes
This is our first game, we hope you like it.
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