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A jam submission

Project UnitumView game page

Adventure game for the Pirate Jam
Submitted by devbypako — 1 hour, 30 minutes before the deadline
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Project Unitum's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#2584.0004.000
Artistic Style#4014.0004.000
Theme#6533.0003.000
Cleverness#7553.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Nice puzzles and assets! The maze like areas and the ideas are good. Which there was some sort of combo of the elements. The door key idea does do this a bit but would like to see some more!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
YES YES YES

Is your game set to Public so we can see it?
Yes

Tell us about your game!
It's a 2d adventure-game with a focus on puzzles and decisions. You can get 3 different endings ( + 1 secret ending :) ) depending how you act and explore during gameplay.

Controls are visible on the HUD but are easy:
- A/D to move
- Space to jump
- Click to throw an elemental sphere
- 1/2/3/4 to switch element
- Esc/Tab to pause menu (to avoid browsers reading the ESC key)

Briefly the story is about an alchemist who wants to free his shadow and is ready to do everything. Full story in the GDD.

GDD: https://docs.google.com/document/d/1taLDMpWvprE197EbokSSGDF_dR753o5X_jdHcfh4rTA/edit?usp=sharing

Extra Notes
It's our first game jam and we're really excited to hear what people think about this. Knowing that someone will play our game makes us extremely proud.

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Comments

Submitted(+1)

Interesting mechanics, but not sure I enjoy the basic platforming and shooting.

Developer(+1)

Thank you for playing! What would you improve platforming wise? For shooting it surely can be improved like having combined elements to face different kind of enemies! I'll think about it. Thank you again

Submitted(+1)

Jumping feels sluggish, the hitbox of both the characters and monsters are don't align too well, platforms themselves are very basic, the jump feels too low. I'm sure it'll be great with some testing. 

Developer(+1)

Time is cruel! Thank you for your suggestions btw, I'll write them in our list

Submitted(+1)

Very innovative. Loved the portal mechanic which brings a twist to your gameplay. keep it up and good luck on your journey!

Developer

Thank you for the feedback! We already have some ideas in mind to expand the shadow realm section with maybe dedicated enemies and abilities. Maybe in the future :)