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A jam submission

Alchemy ShooterView game page

https://docs.google.com/document/d/1uQESP5UOaWu8Ipzs4Fab6nwJ18uy4dsokK0aAZXoClA/edit?usp=sharing
Submitted by JavierTorr — 2 hours, 3 minutes before the deadline
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Alchemy Shooter's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#9703.0003.000
Cleverness#18961.0001.000
Theme#19341.0001.000
Playability#19831.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • There's not much I can speak on during my experience playing your game. I wish I could say more in regards to the way you incorporated the themes unless I read your GDD. The most that can be spoken on from me is the artistic approach you took; where I did find your style to be pleasing to see; for the playable character and environment. And the music was soothing to hear as well; even being able to have a way to adjust the audio settings too. Overall, I'd like to see this expanded upon, so I can grasp how you would implement both themes as a result. Do keep up the hard work, all the same.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes (i hopefully didnt screw up)

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Its supposed to be agame where i can use potions and look for flowers to create potions didnt have enough time to implement the crafting mechanics sadly, youll see a lot of code thats un used as trial and error as this is my first try at this.

Manage to get the inventory but not the crafting, assets or walls done and just regular stuff like that.

Extra Notes
Characters, music and everthing as far as "Art" is considered is original i did use many youtube/reddit for help and creditted them below or on top of the page apologies for the lack of comments and stuff to help you read. Had fun doing this.

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