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Shadowborne TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- For this attempt game looks really interesting I like how alchemy was implemented, Unfortunately, I have faced few issues not being able to place down some defense mechanisms and GDD is downloadable file only and that is disqualification.
Did you include your Game Design Document as a Google Drive link?
Yes.
Seriously... did you include your Game Design Document?
Yes.
Is your game set to Public so we can see it?
Yes.
Tell us about your game!
A tower defense where you fuse souls to build your shadow summons to defend against the humans.
Extra Notes
Didn't manage my time so well.
Very little time spend on the game on the first week. And a lot of time spend on the last two days. So the game is kinda unfinished.
Only 3 of the supposed minimum of 5 summons were made, didn't get time to make the upgrade system. And the game only has 3 waves barely balanced... Also, no in-game tutorial or slow introduction to the game.
A few graphical glitches appeared after compiling for web at the last moment.
But overall it was a good experience. I learned a lot about making UI's in games here which I didn't have much experience before.
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