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Shadows of Alchemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Overall pacing of the game felt a bit slow--character movement, potion throw pace in particular. Other than that, really nice art and overall vibe. Good sound design. Great job!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The gameplay in this demo is based on Vampire Surviors.
The character will always aim at the mouse position.
You can control your character with W,A,S,D you can Dash with SPACE and if you Combine W,A,S,D with the Dash you can Dash while facing in the direction where your cursor is pointing at. Furthermore while dashing you are invincible.
There are twoo enemy types with one subtype first is Goblin who is meele and some can Charge/Dash at you, second is Mouth who is Ranged.
Originally a Story as well as a map were planed but were cut due to time issues. We wanted to provide as much of the envisioned gameplay as possible.
For the existing sound effects we recorded the dog of issac_bondigas.
Extra Notes
This is the first game for all three of us we all really had fun doing this and are planing to finish this game and possibly developing more.
All 3 of us are working full time and underestimated the time needed to develop the game which we envisioned hence many envisioned features and parts got cut.
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