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A jam submission

InferonovarugaView game page

In a world of science Magic is criminal
Submitted by Arc_Horizon (@SebastianCGames) — 1 hour, 38 minutes before the deadline
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Inferonovaruga's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#9703.0003.000
Playability#14862.0002.000
Cleverness#18961.0001.000
Theme#19341.0001.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Your artistic approach is something I definitely took to before playing, almost getting caught up with the music as well (though, I would've liked for there to be a settings menu to adjust the audio--music was a tad loud). Regarding the controls, movement and using potions was easy to get down, but there wasn't much else going on there. Along with that, unless I'm missing something completely, whether I went to the left or right, there was a full gap on both ends and I fell through the world entirely as the music continued playing. As a result, your description was all I could use to try and understand what your intentions were for the game. While there seems to be a decently fleshed out story on paper, there isn't anything for me to work with when playing, so in regards to the implementation of the themes, I cannot speak to it at all here. Overall, I'd like to see what more you had to present here; from the story to the way the game should play, and how it all ties back to the themes as well. Do keep up the hard work.
  • the game looks fantastic, and feels ok. I don't know if it was intended, but I could only platform a little up, and that's it. but I think in time this has the potential to be a pretty great game, so I hope you continue to develop it.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
A 2d Platformer, story is about an alchemist trying to survive in a city that is actively against all magic and by proxy alchemy, wasd+space for movement left/right click Or ,/. keys for potion throwing

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Comments

Developer

Unfortunately we didn't manage to get the actual opening level to work, and were stuck with just the test level(to test movement with not much else), as the deadline passed because of complications with one programmer being absent(known unavailability because of how time works when working with multiple people around the globe) and the other was struggling to get his head around the extension the first programmer did a lot of things in.

ultimately we had a plan for their be more Mechanics like hiding in the dark, which we had functional outside of the test level, but actually bringing it all together we didn't get everything done, and we had a functional build with at least the opening and ending of chapter one functional(a dialogue scene and the opening comic which has no dialogue and Is meant to set the situation) (even if the Actual substantial gameplay wasn't fully designed(the level was a general concept of structure rather then any set in stone platforming design (fallbacks of not having a level designer)  but were 9 minutes past the deadline (narrative Design/Concept Design)

In summation, whilst we had a concrete idea relatively early the actual implementation and progress on combining everything into a final product were hampered by multiple factors including the fact of that each member of the team are in completely different countries ranging from Australia, to Europe, to America ECT 

Whilst having a dedicated narrative person, audio person and artist for the team I'd say was good the team I'd also argue that it further complicated things since 3 out of the 5 team members lacked experience within the engine and 2 lacked in engine experience in general (I myself (narrative) have Decent enough knowledge of unreal, that I can at least get basic Mechanics functional in it but Godot was like being at the center of A Maze With the Map of Completely different maze to guide me mazes being engines in this metaphor).

I myself wish that I'd spent more time trying to things in engine as sure coming up with ideas is good and all but I personally value execution above that and with even simple things like the background not working even if we had aimed for 3 levels and then cut to 2 then 1 in the end we didn't even manage to get that single level implemented (though Unironically I have actually gone and concepted out a further 9 levels with the idea that each level takes around 20 minutes at most to beat ultimately I feel like if we had just another day we could of managed to get to at least a fully implemented  even if very rough level.

To sum up the concept in summation since how the theme was used wasn't in the submission we ultimately made,  the Light is Dangerous as it reveals all Secrets and Exposes you to enemies so you need to hide in the shadows for your safety (the plan was for 3 portions one to increase your speed and slow down enemies, one to create platforms (and create darkness) and one to destroy platforms(and open new pathways) ultimately as we submitted it I agree with the rating of 1(non-existent) for the theme I just wish we didn't have personal events come up across more then half the team members that really slowed progress but I am still happy with the work the artist of the team did along with the sound designer

Submitted(+1)

Sweet game. Love the music + art combination. Immediatly turned the music louder on my speakers :). Also nice curve on throwing the potions. Thanks!