Play game
Philihp the Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I liked that there was a shadow you tracking you around. I didn't like you roasting me for dying more than 10 times ;) But seriously, there was a puzzle that was way too difficult to overcome with the mechanics that were shown. I did, however, enjoy the music, the movement, and the art style. Congrats on this game!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The controls are simple, left-right arrow keys and space to jump.
There level designs integrate the 4 stages of spiritual alchemy (interpretation inspired from https://theriverofpotential.com/blog/f/the-4-stages-of-spiritual-alchemy ).
The mechanics in the game utilize the "Shadow" interpretation which translates to an additional controllable character, but the catch is that they are both simultaneously controlled. The gravity of "KnightShadow" is inverted so he is on the ceiling. The main character - hence the focus of the camera on him - is the "Knight". Later on in the game there will be in total 4 simultaneously controlled characters which will make it challenging to make them do what you want in a more precise manner.
Gameplay wise, as you progress, your objective is to collect as many coins as you can - this will be your score, with as fewer deaths as possible.
Take this journey of awakening with your very own portable Knight, Philihp (name is intentionally a palindrome and sounds similar to "flip" because of the flipped controls of the shadow and other characters).
Extra Notes
This is the first ever game I have made, essentially extending what Brackeys' latest tutorial on Godot taught with my own ideas for a puzzle-platformer, so I'm super excited to know what you guys think :).
Leave a comment
Log in with itch.io to leave a comment.