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A jam submission

ShadowAlchemyView game page

My first ever game made in godot!
Submitted by Kentoo6 — 4 hours, 33 minutes before the deadline
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Play ShadowAlchemy

ShadowAlchemy's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#8043.0003.000
Cleverness#14132.5002.500
Artistic Style#16552.5002.500
Theme#19341.0001.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I do not see how this fits into the theme, however the idea for this game would be very good. I encountered 2 enemies before there were no more spawns. I was also able to move around outside the assumed play area.
  • The game works just fine. I can see it is in incomplete state, but the reason I have put the theme score so low is because I couldnt find any mentions in your GDD about the theme interpretation of what shadows and alchemy is being used here in the context of the game. Perhaps I overlooked it, but I also tried to look in the game for alchemy-ish or shadow-ish elements, but could only find the knight and the goblins.

Did you include your Game Design Document as a Google Drive link?
yes

Seriously... did you include your Game Design Document?
yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
The game is still not finished. It has the UI for options menu but the settings for brightness and sensitivity don't work yet. In the main scene the player can attack with LMB. And can block while holding RMB. It has 2 mayor bugs that are: When you load in the main scene if you do not move before you click the animations will freeze on the last one that was on. And after you kill the enemy if you click again or attack the game will crash. Because the enemy gets deleted from the world. The game doesn't end. But you can die. About the story and the games development. Is all in my GDD. For more infomation contact me! The game GDD is in my games description.

Extra Notes
My first game jam be as through and as critical as possible for my growth.

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