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Luminous's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I see the beginning of a great game. love the art and style you went for. sadly the attack seems to be only registering some times.
Did you include your Game Design Document as a Google Drive link?
Yes, I hope condensing it into a hyperlink isn't an issue.
Seriously... did you include your Game Design Document?
Yes I hope so
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It is a game in the style of Risk of Rain, except you gather ingredients from chests and enemies to alchemize items, rather than spending gold to get them. It has simple platforming elements.
Importantly it uses light as a mechanic against shadow enemies, where the enemies are much more resilient to damage when in the darkness than they are inside your light.
Extra Notes
While I note that the IDEA for the game is a roguelike, I did not have enough time to implement such complex systems to make it such. Instead it has pre generated levels (3 in total, 1 tutorial) which randomly spawning enemies. It still is capable of showing off the idea quite well and I'm still happy about it.
Please play the tutorial first.
Extra note: Limited testing, hopefully nothing gamebreaking!
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