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UnderStory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1413 | 2.500 | 2.500 |
Playability | #1432 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I can see how shadow plays into the gameplay, but I dont understand how alchemy plays in here? Also I tried to attack, but couldnt. Am I missing some details?
- The music and the art were done quite nicely (and I can appreciate when I'm able to adjust the volume settings as well). I would also say that even though the combat was a bit odd; using WASD and the arrow keys, but they're meant for different things was interesting, though I picked up on it quick enough. However, I didn't really grasp how the combat or going through each room, defeating enemies and apparently looking for items tied back into both themes. I didn't really interpret the use of shadow nor alchemy at all, so I'm wondering how this would've fit into the game as a whole. Even though this was how I felt my experience went while playing, do keep up the hard work.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It's binding of Isaac but worse
Extra Notes
We tried our best :)
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Comments
Really loved the visuals, especially the thumbnail art! Gameplay was simple, fun and well implemented. Great job!
Simple and quick, but fun. I really like the music. The game quits for some reason, but I liked what I saw.