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Hidden Paths: Passenger (Prototype Build)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1256 | 2.500 | 2.500 |
Cleverness | #1413 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The theme implementation isn't very much there. The game was fun at the start, but because the mechanics aren't tuned to help the player excel at the game, it's hard to figure out exactly what I should be doing to finish the level. I wasn't sure if I was getting stuck on objects or if I was supposed to be using them in a certain way. Some tutorial hints on the exact mechanics you want the player to use (for the first couple of levels), and fine-tuning the wall jumping would make the game much more playable.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
This is a little tech demo for a Platformer Adventure game!
Extra Notes
I hope you enjoy! I unfortunately had to cut some of the mechanics due to lack of time from some personal things that arose during the jam. Please read the Game Design Document!
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