For a game that has limited levels and elements at your disposal, the introduction and use of elements to beat some of the introductory levels was quite nice, with the levels there after combining the use of the elements to add a level of depth. It provides a subtle but moderately challenging experience given the short game length, upon more development, the game has potential, solid game for Game Jam 15.
Play Vial Elements
Vial Elements's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Good effort, particularly when it comes to the story - the prologue and epilogue were a nice touch, but why not just include them in the game!? Unfortunately, I couldn't figure how to progress, beyond lighting the candle and extinguishing it with wind and water. But I love the art style, I am a sucker for good pixel art games, and the music was really nice too.
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
YES
Is your game set to Public so we can see it?
yes
Tell us about your game!
Mix together the distilled elements to locate the hidden, forbidden element. It's a top down, Zelda style puzzle game where you use the fundamental elements of the world to mold it to your will. Or solve puzzles.
Controls:
WASD for movement, Spacebar to use selected element, 1-5 to select element, R to bring up the mixing menu
Extra Notes
This was fun.
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