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Convoy Keepers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1486 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I found the game running smoothly. The art was pleasant to look at. The background music is nice and fits the game well. It would be great to have some sound effects to go with it. About 1 in 5 enemies became invulnerable, which was frustrating. The game did not incorporate any of the JAM's themes, and the GDD didn't show any concepts for adding the theme either.
Did you include your Game Design Document as a Google Drive link?
https://docs.google.com/document/d/1AekRDzwy3JodoPsZzV0i0b7P7-npZIshQSdc0GgivH4/edit?usp=sharing
Seriously... did you include your Game Design Document?
plz god i hope this works https://docs.google.com/document/d/1AekRDzwy3JodoPsZzV0i0b7P7-npZIshQSdc0GgivH4/edit?usp=sharing
Is your game set to Public so we can see it?
Yes
Tell us about your game!
A tower defense game! Place turrets to defend the alchemy cauldron! Choose your hero and keep the convoy moving!
Extra Notes
The team that created this rough prototype had never worked together before. While they had experience in software development, their game development experience was limited. They decided to participate in a game jam to explore game development.
Our original idea for a game was too large in scope to even release a proof of concept, and we are overall pleased that we were able to finish and release A game. Some of us will continue to work and learn on this projects in hopes that it finds our initial vision. We had fun, we learned a lot. We expect to continue to work on future projects. See ya in the next one :)
-Blasted Pixel Gaming
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