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Luminaro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I'm not certain what happened, but the game wouldn't play on my machine. I even tried to fullscreen the game and nothing would work. It looks like you put a bunch of work into this game, but unfortunately it didn't build very well. Good luck next time and keep at it!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
This game is a mix between a bullet hell and a 2D platformer. The player navigates dark shadowy platforms, using their light and alchemy to defeat enemies as they search for boss enemies. Boss enemies drop alchemical items which the player combines on their path to banishing the shadow. As they defeat enemies and combine items the player becomes stronger.
Movement: WASD or arrow keys
Light Beam: Hold Left Mouse
Explosive Catalyst: Right mouse
Prism Beam: Middle Mouse
Narrow Beam (thin beam / high dmg): Q or Numberpad 1 (Toggle)
Widen Beam (large beam/ lower dmg): E or Numberpad 0 (Toggle)
Menu: M or Esc
Extra Notes
First Game Jam! Would have loved to get more in but happy to cross the finish line!
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