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A jam submission

Volatile ShadowsView game page

Submitted by argoms — 8 hours, 23 minutes before the deadline
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Volatile Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#15.0005.000
Theme#2334.0004.000
Playability#2584.0004.000
Artistic Style#9703.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This is a really strong foundation for a fun game. The combat was interesting. Although I found having "F" instead of space be the jump button, I thought everything made sense and the on-screen tips helped remind me of how to fight and move. I do think you might slow down the tutorial a bit and include more single enemy fights to help the player test out controls in smaller batches (so the player isn't forced to test out all the skills they've learned at once---there's a lot to learn!). I did try to teleport to a node once and ended up inside the environment, but other than that, I didn't experience a ton of bugs. I think this has a lot of potential and I would be happy to play this one again.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
It's a soulslike with mechanics based on manipulating shadowy areas, and creating them by destroying lights.

Extra Notes
the non-WebGL version is more stable, I swear

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