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Volatile Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Playability | #258 | 4.000 | 4.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is a really strong foundation for a fun game. The combat was interesting. Although I found having "F" instead of space be the jump button, I thought everything made sense and the on-screen tips helped remind me of how to fight and move. I do think you might slow down the tutorial a bit and include more single enemy fights to help the player test out controls in smaller batches (so the player isn't forced to test out all the skills they've learned at once---there's a lot to learn!). I did try to teleport to a node once and ended up inside the environment, but other than that, I didn't experience a ton of bugs. I think this has a lot of potential and I would be happy to play this one again.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
It's a soulslike with mechanics based on manipulating shadowy areas, and creating them by destroying lights.
Extra Notes
the non-WebGL version is more stable, I swear
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