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Thief Of Steel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1934 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I go in blind when I play these games. That's why I gave you a 1 for the theme, because it wasn't self-evident what how the theme was implemented. Also, steel isn't alchemy, it's chemistry. Regardless of the theme -- I think the one area I had a problem playing the game was the obstacles you had to jump over. It wasn't obvious that they were blocking the path and looked like they were still in the background. The game *was* fun and I did enjoy playing it. The environment was fun to navigate in and the obstacles were fun to overcome. Keep at it!
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
https://docs.google.com/document/d/1pfHlhqkHeyPzLTST226OIYBIrzJd5qRVwGAbOV_Gqgc/edit?usp=sharing
that's the gdd link,
the game is about a shadow trapped inside a helmet in a museum the player must navigate the museum slowly finding pieces of it's armor the game controls like a platformer with different movement with each piece of armor' the armor must not fall and must evade guards in order to escape
Extra Notes
as shown in the GDD there was a third level planed which we didn't have time to do everyone on the team did a great job and knew to ask for infromation from me (MegaDuck) in order to put the game together in the engine, I Used godot to make the game and made the sound effects, rinimus did the the great art, and chanco made the catchy music, im very thankful for the, without their help there would be no game at all.
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Comments
The game just throws you right in with no explanation of anything. Thankfully it's simple enough to figure out and doesn't need much detail. (Unless there were controls/abilities I didn't know I had?)
A simple little platformer that controls well. I love the SFX of the helmet clunking around when you jump/fall it really adds some nice weight to it.
I'm not a fan of the super zoomed in camera it creates a lot of blind jumps or leaps of faith and starting back at the start of the level kinda rubs me the wrong way. I honestly couldn't get very far at all as I came to a jump after a large set of "stairs" that just seems impossible with the current jump height.
Maybe I'm missing something about the features of the game or maybe it is an impossible jump, who can say?