Play game
Bellum Monstrum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I found the controls very hard to use. When I moved my cursor to the left side, it started moving but I couldn't move back to the right. The art style was good. I didn't understand how the combat system worked, so an in-game tutorial might be helpful. Additionally, there was no clear display of the JAM themes.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Player's job is to lead the Shadow Empire to a success like no other, World Conquest. For that, you need an economy - on controlled states (you start with one) emperor (player) can rise buildings to help with resource gain, or with things such as - Army. The armed forces are made of all kinds of monsters, each having different set of attacks. Heck, with that stuff other tribes shall fear you! About other tribes... you can *raid* them! Place a Commander Camp on an enemy state, plan your offensive and Commence the plan. Now all left is to watch your enemy fall.
Extra Notes
Well, we all are kinda new into game development (I had few *very* small projects in the past, but I wouldn't count these) and I think we did extremely well, considering our lack of organization (big time-zone difference didn't help).
I'm also sorry for bugs, such as camera kinda *not* working in browser (can't move right nor down), as these are mostly my fault.
Leave a comment
Log in with itch.io to leave a comment.
Comments
No one has posted a comment yet