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MALC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great theme interpretation and implementation. I've seen plenty of dungeon crawlers and this one had a unique feel to it. Loved the main character and general game art style. I enjoyed the randomly generated levels. The pacing/movement of the main character as well as the enemies was spot on. You know some things didn't work, so no need to mention those. Great job! Thanks for making a game!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
In the game, the player controls a vampire roaming randomly-generated dungeons, avoiding hostiles carrying powerful flashlights that can kill him, and collecting ingredients which can be used to craft potions that can help him survive.
Extra Notes
We know there's a bug related to the map generation - the walls can not connect correctly, sometimes rooms do not connect at all which can prevent further progress.
Nonetheless, this was a blast for a first game jam and learning Godot experiences!
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Comments
Nice job! I couldn't figure out how to get to some parts of the level but it was still fun to run around turn enemies into mint and gas using mint and gas.