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A jam submission

The Shadow That I Once WasView game page

Puzzle game where you control a person and shadow, solving puzzles with potions and possessions to explore being human.
Submitted by AssassinsBro — 8 minutes, 53 seconds before the deadline
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The Shadow That I Once Was's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#15.0005.000
Cleverness#15.0005.000
Theme#1964.5004.500
Playability#7193.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Great world building upon the theme. Really cool concept of the shadow being yourself and needing to come together. Considerable lag made it difficult to play. I'm guessing it's a web browser issue but who knows. Great implementation of theme into game mechanics. Explanation of controls was excellent as well. Thanks for this one, GG!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
The shadow of what I once was is a puzzle game in which you use a person and its shadow to solve puzzles involving potions and object possession.

In each level's single-screen room, the player must solve short yet intricate puzzles that require strategic planning.

Mentally climbing out of a dark place in a world that feels overwhelmingly bleak requires transformation and self-acceptance to change your perspective. The theme of shadows will be incorporated both literally and figuratively, featuring a ‘shadow character’ alongside a normal character. The ‘shadow character’ gets reset to it’s spawn point when it touches light and is able to possess certain objects in the levels. The concept of a shadow character also symbolises the dark mental spaces one must escape with the help of others or their memories. One way the shadow character can be utilized in a level is through possession. This character can possess dormant objects, such as boxes, to cast new shadows, allowing safe movement.

This leads to the second part of the theme: alchemy. Alchemy will also be incorporated both literally and figuratively. The protagonist can collect ingredients to create different potions that can change levels in certain ways. Alchemy also represents the practice of inner transformation, which the protagonist must undergo with the help of collected positive memories to banish darkness from the world.

The player's goal is to merge the two instances of the protagonist on the found memories in each level, allowing them to find peace and accept their true selves and humanity that binds them. This truely happens in the ending cutscene.


Controls
Keyboard
Movement: WASD/ Arrow keys
Change character: Space/ RightMouse Button
Action/ ability: E/ LeftMouse Button

Gamepad
Movement: Joystick/ D-Pad
Change character: X(Nintendo)/ Y (Xbox)/ Triangle (Playstation)
Action: B (Nintendo)/A (Xbox)/ X (Playstation)

Extra Notes
It was a fun and educational experience. Thank you for organizing!

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