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A jam submission

The Unknown Shay DowesView game page

A 2.5d action adventure game made for the Pirate Software Game Jam 15
Submitted by Neildmac — 18 hours, 28 minutes before the deadline
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The Unknown Shay Dowes's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#14862.0002.000
Cleverness#18961.0001.000
Theme#19341.0001.000
Artistic Style#20811.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • great that you got out a prototype. even tho you might have overscoped it the important thing to take out of this is that you learned something. each an every project leaves you a wiser person :) the GDD looks nice, and it seems you did well in planning it. better luck on the next one :)

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes, its in the description as well

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Current mechanics:
Basic movement (Movement left/right, jumping),

Inventory system (Player and Player Base)
- Manages pickups, item transfers, alchemy results, etc
- Item transfers between inventories is buggy. [I did not have the time to fix it.]
- Item descriptions contain small pieces of the worlds lore.

Potion crafting and use;
- Available in the Base menu, currently accessible everywhere
Currently there are only 2 possibly effects - force, and warp.

Open inventory
Select 3 ingredients (and respective amounts with the sliders, if you want to overpower certain effects)
Hit craft and view the result in the player inventory on the left
Select the crafted potion and click use to make it your active potion

Player luminance
- Shown in the upper right of the screen
- Calculates according to unitys lighting model, with collision checks.


Controls
Use - Keyboard + Mouse
Move Left/Right - A D
Jump - Space
Interact - F
Use Active Item/Potion - Left click
Toggle Pause Menu - P
Toggle Inventory - I
Toggle Fame Menu - U
Toggle Options Menu - O
Close All Menus - Tab

Extra Notes
I overscoped HEAVILY, so while my skills improved, the game is much more a basic foundation for some of the primary systems.
Progress has been noted in the GDD roadmap and with some additional images for the UI development, since that took far too long.

This is my second game project, and I have been making levels for an indie fps game in unity since 2017, and mods for various other games for quite some time.

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