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Elixir for the Damned's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great theme interpretation. There was much need for information on what was happening. I opened the shop and had no potions. I closed it and went out to the map. Clicked on a piece, went into a world where it looked like an item was, I clicked and then it took me out of that map area. If I, by default, picked up an item, there was no indication of this happening. I wasn't able to craft the potions the customers needed. It would help if I knew what the map icons were. Maybe some information as you hover over the icon? You mentioned the game being too difficult at the moment. Perhaps this is what you meant. Great art style and sound design. I'd love to take another stab at the game once you've done some work on the adjustments you mentioned. The vibe and idea is great, I think you've really got something here! GG!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Story
Shadows are spreading across a little village in the woods and Kemy's the only one capable of stopping it. Gather ingredients, fight shadow creatures, mix up the right potions to save the townspeople from darkness.
Controls
Mouse
Left Click - Interact
Game Design Document
https://docs.google.com/document/d/1j36GeFmhdYZLW31y-LXq69VmEtoDs_9yIw-q7lbHAfU/edit#heading=h.lr899156xjnx
Extra Notes
No ferrets were harmed during this gamejam
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