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Prelude: A Heart's Desire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- You didn't include the right game design document. With there not being any sound and this being a story-driven game, it didn't pull me in as much as it would others. If you'd like to reach a broader audience who don't main story-driven games, you should provide some audio feedback responses to choices made. That might help. Thank you for the submission. Good luck!
Did you include your Game Design Document as a Google Drive link?
Yes, the Google Drive Document Link is on the Game Page.
Seriously... did you include your Game Design Document?
Yes, my liege... and I hope the Link works.
Is your game set to Public so we can see it?
Yes
Tell us about your game!
"A grim mythological setting in modern day world, materialized in the most boring job ever out there... the 9 to 5 office work!!!
Go down the hell... I mean lane... of choosing which of the two love interests are for your taste.
Love, life, death and afterlife is the alchemy of the very cosmos we are living in. Never forget..."
- The Storyteller
Extra Notes
This is my first time creating a full mini game on my own and using itch.io. If there are any problems with picking up the GDD then please contact me. I trying my best here. ^-^"
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Comments
I checked everything again.
I know now the issue behind the wrong GDD. Already posted a whole thread on this issue on Twitter.
But I boil it down for the Jury to bring it to Thor's attention:
The short-term change to a Google Drive Link might be save on your end, but unvoluntarily be destructive for those who have seeked to win. My main goal wasn't to win, yet it's still infuriating. The Example GDD given by the Game Jam page opens on Google Drive which btw can be saved onto ones own Google Drive too. Uploading one's own GDD on Google Drive runs the risk of swapping and even corrupting the the copied Link.
Simply put, you can ask the people as much as you want, whether we really uploaded the right GDD, but if we think and triple re-check that it is the right Link, yet it fetches the wrong one someone, somewhere down the line, we Jammers will believe that we done everything not knowing that we might have fucked it up.
IF it would have been kept at another format, we might have seen it in the description text, BUT all we see in a link is just numbers.
It is an error of "human error" on both sides, which I wanted to make you aware of, because I don't think that I'm the only one who accidentally messed it up in the final 24hour upload madness.
Simple solution: Ask the people if they can re-check and verify the GDD. Also the given tags can give a good prompt to the idea behind the game design, too. Cross-reference to know whether something seems off. Dead giveaway is when someone posts the Example GDD instead of their own. Not everyone does that on purpose. Some do it unknowingly.
Asking doesn't take a minute and it makes everyone's life (on both sides) easier in getting the product/game/program properly judged and ultimately getting a useful feedback back.
FYI: I'm not mad, just irritated and slightly sad on how this went down as a first time user of itch.io and game jammer. It's a bummer. At least I still reached my main goal.
In the end we all make mistakes. This goes for both sides.
Please make others aware of this issues, else they will have a hard time to properly and positively self-reflect, when they don't even know if they have uploaded the wrong GDD Google Drive Link or not. It changes the view on the feedback immensely!
Btw, I fixed it by now for future transparency and clarity, after finding out about the error by myself. No thanks to you!
The only thank you I can give to you is, for the limited work you were able to do under such self-restrictions.
Thank you so much for the feedback. If I ever program a normal story-driven game, I will make sure to add audio prompts and standard background white-noise music to the game. This game was not meant to be seen as a regular normal visual novel. But I can hazard a guess about the confusing part.
Ironically enough this is the right game design document.
The confusion is most likely about the souls-like aspect I mentioned within the document.
Each new loop is a "new attempt at the enemy which needs slaying", which in this case is the Cerberus Toy Ending-Scene. This is not necessarily a "bad Ending" as there are around 3 Alternatives (4 if you count the final misstep of not taking the flyer) hidden within that Ending Screen.
In Self-Reflection I realize that I could have varied it more. That is another underscore point I learned via this game jam. That a storyline-driven game takes a lot of time for creating the right visuals and it may come at a price when smaller sections such as audio is in the production line last in its cue. This game jam gave me a better overall feeling about the process of making a game, so that I can make a more qualitive game in the near future.
Which is currently one of my highest goals when making a game.
Giving a sound cue for each choice within a souls-like game where the ending should be hard to obtain by default, would ultimately defeat its own purpose. Though I note down, that it needs some form of variety or stronger bait to tease the player into pushing onwards with playing the game. It needs more spice!
I also have to admit that I used this as a test-run for my own capabilities under my own environmental limitations and it's good to know where I need to adjust more. My personal challenge in the near future, is to make the first intriguing souls-like visual novel out there. This is uncharted territory and I am inclined to be the explorer of these new lands. Hopefully a good one... you never know... knocking on wood.
Thank you so much again for judging my little game. <3 o7 <3
PS: This lil sucker of a prelude game will be re-vamped when I have the main-game ready to go. It's all mapped out. >:D