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Hermit Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I understood the hide and seek aspect of the game but had trouble figuring out what to do with the ingredients once I had them in order to make them into potions as well as what the point was once that was completed
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The game is a rogue like / Metroidvania type game where the goal is to craft the philosophers stone, at night you go into town to stealth around and steal things to be used as ingredients when you leave town, the exit of the town is underneath you when you spawn.
Extra Notes
This is my first game ever released all criticism is helpful. My focus was on gameplay mechanics and less so on the look of the game so it might look bad. Thank you.
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