Great game! The pixel art looks amazing. I was a little confused by the mechanics at first (dragging units to the wrong part of the board, not knowing what's going on, etc.), but I definitely see the vision. Nice work!
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The Battle Shack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #755 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Unskippable dialog really hurt the pacing. I wasn't able to figure out how to play the game, even after not skipping the dialog. You're able to press "Start" without doing anything and just lose. The art and sound were all amazing. I think the premise of the game has serious promise. Keep at it, and please remember to allow the player the freedom to navigate the game as they choose to play it.
Did you include your Game Design Document as a Google Drive link?
Yes!
Seriously... did you include your Game Design Document?
Yupppppers
Is your game set to Public so we can see it?
Yep!
Tell us about your game!
The Battle Shack is an auto battler utilizing 10 unique units and 15 unique items. This game takes place on two boards, the main board and shadow board. The main board is where you will build your team and the shadow board is where units go when they die. Some units have abilities that are present on one board or the other, or BOTH. If you have the last remaining unit on the main board, you win the round. Your goal is to take out all of the lives of your opponent to move on to your next encounter. Drag and drop units from the shop, onto the board (do not move them around too much, it WILL break the game). By stacking 2 of the same unit, you can level up the unit, making its ability and stats better. Using the same drag and drop, apply items to units to give them stat changes
The story of the game is told through the opening cutscenes and dialogue :)
Extra Notes
With where our project stands, we are incredibly proud of the product we've created in 10 days. We learned a lot from this jam and are excited to see what everybody else has made!
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