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A jam submission

The Battle ShackView game page

Submitted by gjones50 — 6 hours, 29 minutes before the deadline
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The Battle Shack's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#15.0005.000
Cleverness#7553.0003.000
Theme#13302.0002.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Unskippable dialog really hurt the pacing. I wasn't able to figure out how to play the game, even after not skipping the dialog. You're able to press "Start" without doing anything and just lose. The art and sound were all amazing. I think the premise of the game has serious promise. Keep at it, and please remember to allow the player the freedom to navigate the game as they choose to play it.

Did you include your Game Design Document as a Google Drive link?
Yes!

Seriously... did you include your Game Design Document?
Yupppppers

Is your game set to Public so we can see it?
Yep!

Tell us about your game!
The Battle Shack is an auto battler utilizing 10 unique units and 15 unique items. This game takes place on two boards, the main board and shadow board. The main board is where you will build your team and the shadow board is where units go when they die. Some units have abilities that are present on one board or the other, or BOTH. If you have the last remaining unit on the main board, you win the round. Your goal is to take out all of the lives of your opponent to move on to your next encounter. Drag and drop units from the shop, onto the board (do not move them around too much, it WILL break the game). By stacking 2 of the same unit, you can level up the unit, making its ability and stats better. Using the same drag and drop, apply items to units to give them stat changes

The story of the game is told through the opening cutscenes and dialogue :)

Extra Notes
With where our project stands, we are incredibly proud of the product we've created in 10 days. We learned a lot from this jam and are excited to see what everybody else has made!

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Comments

Submitted

Great game! The pixel art looks amazing. I was a little confused by the mechanics at first (dragging units to the wrong part of the board, not knowing what's going on, etc.), but I definitely see the vision. Nice work!

Submitted(+1)

This game has very nice visuals and an interesting idea. One thing i would feedback is the relevance of the shadow board. I don't really got it during my play. I just focused on the normal board and won relatively easy and did not notice any relevant things happening on the shadow board. Maybe this will be more obvious by playing more. 

Well done.