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A jam submission

Umbra and LumosView game page

Help a smol slime light up her world!
Submitted by SteelGeneration, Byzantinetsviet — 17 hours, 12 minutes before the deadline
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Umbra and Lumos's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#2824.0004.000
Artistic Style#4014.0004.000
Theme#6003.5003.500
Playability#7193.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Love the art and style of the game, the vibe is really good and a solid entry. I would echo the feedback of commenters in the ability to spot the character is somewhat hampered, but ultimately a very enjoyable entry and fun with lasers is always good
  • Very fun to play, the light was really near, the coloring changes were fun and took awhile to work out. Hope to see more levels and designs come from this.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Follow Umbra on her journey to make herself a friend! The world is dark but you are the key to bring back the light! Solve puzzles to advance Umbra on her journey.

Extra Notes
This is the first ever game jam either of us has participated in.

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Comments

Submitted(+1)

This is such a beautiful and well crafted puzzle game.

I just need to know why you made it so hard to see the main character! And why are they so slow?! Arghhh waiting on them moving across the room was an exercise in patience that frustrated me so much! Half the time I couldn't see the character because the beautiful light was blinding me to them because they were pitch black and didn't stand out (unless they were holding a vial which was cool)

Anyways enough of all that, that's my only issues with the game. Otherwise it's a fantastic and beautiful experience. The art is great and I especially love how detailed the dungeon tiles were. The lights look great though they were probably a bit too bright for my liking the bloom seems to be cranked up to 200% on those lasers. I really liked the dynamic camera and zooming but it would have been nice to have some sort of control over this and the ability to make the game fullscreen.

The audio was great and all the sound cues were super helpful in understanding and feeding back to the player what was/wasn't successful.

The gameplay was fantastic (with the exception of the move speed and not being able to see the character most of the time) figuring out the puzzles / light combinations / bouncing the light all over the room was so much fun and worked SUPER well.

Although I got stuck on the large room with the 3 doors at the start. I figured out I had to grab the red vial from the previous door to gain entry but I could not figure out this puzzle at all. Even if I got 1 of the pairs to match up with the correct colours they just would not light up. I'm not sure if there was something I was misunderstanding or it just doesn't work at all. Would love to know.

Other than the minor issues I mentioned this was a really fantastic game and I'd like to play more if I could figure it out.

Submitted(+1)

Is always fun to play with lazers.

Sfx and music are total mood

I wold like to have a key to zoom out and one to run, for the rest puzzles was preatty hard but fun to complete.

Little note : if there are too much light on screen the little slime can be lost under them. Anyways GG !

Developer

Yeah, the camera is something we're trying to figure out how to best resolve.
The old version just followed the character but you had to solve off-camera stuff by sound. So we moved to a whole room view, but then the rooms are too large XD
So we're trying to figure out how to get best of both worlds. A button to switch back and forth is probably a good idea.

Submitted(+1)

This is very cool. That moment when Umbra lights up from carrying the vile made me realize there is something special here—well done on your first Jam!