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A jam submission

Ætherflud DemoView game page

Make a mess, defeat shadow monsters, throw your friends into a cauldron.
Submitted by Cozmic (@CozmicKnight) — 34 minutes, 29 seconds before the deadline
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Ætherflud Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4014.0004.000
Theme#12562.5002.500
Cleverness#14132.5002.500
Playability#14322.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • GDD Nice pace of the document. Wrong theme in overview while correct theme later down. Good to included dev timeline Game I would say good menus, but I couldnt place towers / shoot magic and there were no enemies or UI. It was very blank level. I had to doublecheck on the GDD if they were implemented or if I broke the game. So the rating is mostly from GDD, but also the game.
  • The GDD you've provided shows a lot of potential. Sorry to hear that the web export broke the build. I think that's something worth learning to account for in the future, right? Although there wasn't much of a game to play, the menus were really well done and I rather enjoyed the art style. Keep at it, see how far you can get with this!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Aetherflud is a game about placing towers and fending off the shadow monsters from beyond! Collect resources and throw them into your cauldron to make gold, upgrade towers, and learn powerful magics.

Extra Notes
Unfortunately, most things in the submission have broken or removed on export to web. Shaders, graphics, SFX & music, and some basic features aren't itch-friendly due to the size limitations. The pack containing all assets needs to be less than 100MB to load on web. However, our team intends on expanding upon our work over the next couple of months, polishing and refining the game into a fully released title!

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