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Labyrinth of Shadows (0.1)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #653 | 3.000 | 3.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Struggled with the pacing of the text. The game was really lagging for me and yet the camera moved too fast. Good theme interpretation and created game world implementation.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Mechanics: General Puzzles (some coded, others more... "physical" - e.g. a maze.) Some elements require other elements for the player to progress (think doors need keys).
Controls: WASD - Movement,
E - Interact,
T - Torch (once obtained)
RMB - Shield (once obtained)
LMB - Sword (IF obtained...)
Esc - Change font
Top-down adventure. More story focussed. Player is trying to find a way to reclaim their life that's been taken.
Extra Notes
Please be aware... I know what the character look like... I didn't get around to making proper assets to replace the placeholder ones I used.
Also, there are a couple of secrets that can be found in the GDD appendices.
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