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Teru Teru Potions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #600 | 3.500 | 3.500 |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1655 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Couldn't get the game to work. Judged by the GDD. Good theme implementation. Unique color and gameplay combination. Good game design and character model.
- I had fun walking around and collecting things. I attempted to mix some potions but couldn't figure that portion out. I think some UI helpers would go a long way.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
potion crafting game! the controls are all in the description because I spent too much time debugging on the end to add them to the game. potion count doesn't go down because that was causing an issue i ran out of time to fix! Most potions should work? the important ones do. Death resets the game. So if the game randomly resets it's because you died.
Extra Notes
This was a bit of a mess and it almost completely failed. But, it didn't fail, and that makes me weirdly proud. If *I* can make a game with this functionality, anyone can! (failed coding class. twice. never took another coding class again)
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