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project wild witch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #401 | 4.000 | 4.000 |
Theme | #1256 | 2.500 | 2.500 |
Cleverness | #1413 | 2.500 | 2.500 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The player character feels slow. Perhaps some a sprint animation & function that can solved this? and perhaps a little more clear what to do in term of where to go? Perhaps linear tutorial area ? So far it feels very pre-mvp for sure!
- From my experience playing, I found the art style to be very nicely done, this definitely caught my eye and I was interested in seeing what kind of game and world there would be. In regards to playing; the controls were easy to grasp for movement, but when it came to traversing the land/space provided, there wasn't much to do--since it seemed that specific controls weren't optimized for keyboard but for controller use when it came to interacting with items; no inputs worked. There was an area that went dark if you walked too close to it, I assume it wasn't something added in yet. This ended up being my entire experience playing, so I'm hopeful there's more of this with at least the controls in mind, because I also cannot express my thoughts on how the themes were implemented with not much to work with as a result. Do keep up the hard work, all the same.
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
You play as a witch in the woods that gets frequent requests of providing her knowledge of alchemy to townfolk, heroes and not so heroic beings (read BBEG). A story is not yet written/implemented.
To supply these the witch will harvest different plants, ores and other materials to put them either in the cauldron or use them to enchant or improve items. Part of that is also decyphering old scriptures for recipes.
Controlling the witch can be done via keyboard and controller. WASD to move and when the UI tells you to use the 'playstation x' for the keyboard this would be spacebar.
Extra Notes
This is very pre-MVP as the knowledge of coders were from "just learned Python 2 weeks ago" to "has been coding for years". It will still be worked on after the game jam.
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