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Projection Dust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- could only jump using a gamepad., and the game had some significant lag spikes. attacking didn't seem to do much. for the first level I would have liked to see some short in game tutorial t ohelp the player come to grips with the controlls
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yup, both as a link and a downloadable pdf
Is your game set to Public so we can see it?
Yes
Tell us about your game!
A metroidvania / platformer where an alchemist solves puzzles to unlock new abilities to progress forward. A lobby and 4 short levels with different themes.
Extra Notes
We had issues with the lighting when exporting to html5, mainly due to this being the first time we use Godot. Therefore, the shadows didn't turn out like we planned to. Some assets may take a bit to load, but once they are loaded in the game should run smoothly.
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