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Shadow delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- battle controls does not seem to work, but I think it's a cool idea. I would have liked to see you incorporate both themes into the GDD
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Shadow Delivery is a J-RPG game set in a XIX century.
"Alchemy-punk" alternative reality in which instead of a industrial revolution we had an alchemical revolution
It uses dynamical turn-based system. Where every action has different wait time for next turn of character. Also battle system is kind of asynchronous - you can manage multiple characters in the same time.
We also have crafting mechanics for alchemy items
Controls:
[Esc] - cancel action in battle system
[Tab] - show party menu
[Shift] - sprint
[W][A][S][D] - move controls
[Left mouse] - accept button
Extra Notes
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It was our first project, with finished prototype phase. We're really proud of our work, even if the game sometimes looks rough. We worked really hard and hope you'll enjoy playing this game!
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