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A jam submission

FlaskBlast: The Dark MazeView game page

Submitted by Eudes-Ruby — 7 hours, 32 minutes before the deadline
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FlaskBlast: The Dark Maze's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6533.0003.000
Artistic Style#9703.0003.000
Cleverness#14712.0002.000
Playability#14862.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Quite interesting setting with good representation of the theme. Love the 2D detailed pixelart with isometric light, as it makes the whole maze experience quite immersive. The potion mechanics sadly feel a bit scattered, as you have all the resources to craft any of them and no guide or demonstration of their effects throughout the gameplay. The exit crystal at the start of the level can be used to exit it without the "E" prompt for some reason. Sound design is fairly standard, but works well. Entities could definitely use sound to assist with the feeling hurry to escape or fight them. Awesome entry!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
A witch who lost a fight against the Dark Lord is now trapped in his maze, where creatures created by his powers lies. You need to use your Alchemy to find a way out of this place and face the Dark Lord once more.

Mecanics/Tips:

-Light temporarily stuns enemies, makes them invisible, invulnerable, and untouchable. Use this to escape quickly.
-Craft potions in the inventory or use quick craft to gain buffs or deal massive damage to enemies. Each potion has a unique effect, but be careful not to drink poison or a bomb.
-Enemies avoid light. Use the Light Crystals scattered around the map as safe zones.
-Don’t stay in one place for too long.

Crafting:

Target:
-Self: Apply potion on player
-Single: Apply potion on hit
-Aoe: Apply potion on area on impact (includes player)

Type:
-Fire: Burn deals high damage in short time
-Ice: Medium damage with slow
-Thunder: High damage with small stun
-Light: Refill light, massive damage on enemy
-Hearth: Heal
-Shield: Gain shield (can stack)
-Haste: Speed up, stamina regen up, recover stamina
-Poison: High damage over long duration

Amount:

-More == Weaker Effect

Controls:

W/S/A/D: Movement
Shift: Sprint
Left Click: Use potion / slot menu on inventory
Right Click: Light (Needs refill by drinking light potion)
Q: Quick Craft on active hotbar slot
E: Interact (Light Cystal, Exit)
Tab: Swap active inventory row on hotbar
Esc: Open Inventory
Num1,2,3,4,5, mouse scroll: change active hotbar slot

Extra Notes
Thanks for pushing me into gamedev :)

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