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ShadowSwitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #804 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Cleverness | #1896 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- the idea is neat. I would have liked to see you lean more into the alchemy theme. the artwork looks nice and the gameplay loop works.
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
No real story to the game. I mostly came into this wanting to practice specific mechanics that I don't have a lot of experience in.
I've made small games in GameMaker before this but I recently switched to Godot with the idea to move to larger projects. My goal this jam was to work on creating a Follow System where you can follow the player but then disconnect and do your own thing. And the other one were switches.
I think I successfully completed my goal of figuring out those mechanics but failed at pretty much every thing else LOL (music, UI, SFX, etc). I'm pretty okay with it though as this was my intro to Godot and I plan on doing better in the future.
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