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A jam submission

ShadowscapeView game page

Submitted by natepanda (@Nate_BCG) — 1 day, 12 hours before the deadline
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Shadowscape's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2334.0004.000
Playability#8043.0003.000
Artistic Style#9703.0003.000
Cleverness#18961.0001.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Very nice idea, though I feel like it takes more inspiration from Starcraft/Warcraft. Then using more of the theme elements. Having more building be Alchemy tools like a crucible instead of a refinery. Gathering mats and the gameplay was very fun. Lots of bug testing on RTS need to happen so I am not faulting you at all for them but I often broke the constructs((Good alchemy wording <3)). Shadowy take was also good! Keep building this I would love to see were it goes, I think it has a lot of potential to be a really great game as is on steam.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yep, included a google drive link in the description.

Is your game set to Public so we can see it?
Yes

Tell us about your game!
Shadowscape is a Real Time Strategy game with a single mission - to escape the Shadowscape before the timer runs out. Gather Crystals and Magma to transmute into Antimatter at the Alchemy Lab - then use that to erect a Portal and leave the light-forsaken Plane.

Summon Constructs, Turrets and Buildings using your Summoning Nodes to survive.



The Shadows are coming...

GDD link: https://docs.google.com/document/d/1S5BuWiktvQ-4lYpC4GYbBOy2-88Wy7Jvt3_PDE_ogJo

Extra Notes
This is my second game ever made now, my first being from the previous Pirate Software Game Jam that I learned a lot from and received valuable feedback.

I've never made anything like an RTS before and didn't think I'd have anything to submit, being completely solo with limited time due to real life commitments. I'm terrible at art, but wanted to make sure everything in this Jam was made by myself (barring the Music).

Thank you to anyone who spent their valuable time playing my game, I appreciate every single person who plays my game and hope you found something enjoyable in it! If not, please leave a comment as I'd love to gather feedback to further improve.

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Comments

Submitted(+1)

Holy moly, you made a RTS! Really impressive given the limited amount of time! First time I played, I failed terribly. But second time I knew what to do: 

  1. max out worker production
  2. make sure to get magma early so I can build a tower to defend against the first wave
  3. Keep producing workers while keeping in mind the worker limit (building houses in time)
  4. Make sure to have enough towers to defend against the waves. 
  5. Retreat workers at the 5 minute marks when the shadows attack: this way not all my workers get slaughtered.
  6. As soon as I have enough magma, build the alchemy lab
  7. afterwards fully focus on crystals, keep maxing out workers and keep making those crystals
  8. convert convert convert
  9. PORTAL TO THE MOON!!

Really fun game! Great music, great gameplay. I really enjoyed myself! Thanks for creating this!

Developer(+1)

Thanks so much for your comment and I really appreciate you taking your time to play <3 it means a lot to me.

Honestly makes me happy you enjoyed it, brief as it is :D. I have for sure learned how difficult an RTS is, so have a newfound respect for the genre @_@

And you nailed it! Workers MVP and should always be building.


Once again, thank you for playing!