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blaidville_prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #1896 | 1.000 | 1.000 |
Theme | #1934 | 1.000 | 1.000 |
Playability | #1983 | 1.000 | 1.000 |
Artistic Style | #2081 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I cannot accurately rate the game as on 2 seperate devices this game would not launch for me in vivaldi, chrome, or edge browser.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yup
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Idea: This is a very barebones prototype for an "adventure" sandbox game. The main intention behind this was to setup some basic rules for individual elements, provide an objective and let everything come together to see what sort of creative (chaotic) elements come out of it.
Premise: Collect 2 keys, unlock the gate and escape/complete
Mechanics: As a player you have 2 potions, green to make characters an ally momentarily and red to damage enemies. Enemies behave particular ways, rest is up to you to go about and solve.
Extra Notes
Notes:
- Potions are unlimited since I didn't go about balancing gameplay
- This prototype is very very barebones since the majority of functionality outside of graphics had to be programmed in, and it was my first time programming a lot of these behaviors. As such, the implementation is fairly novice and more so a proof of concept for a long term idea.
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